Simon Verstraete
Technical Artist
Discussing the Possibilities and Drawbacks of Unreal Engine 5's Nanite
Simon Verstraete talks about the latest update from Epic Games and explains how the cliffs were created using Houdini and the brand new Nanite system in Unreal Engine 5.
Breakdown: Procedural Crystals in Houdini
Simon Verstraete shared a beginner-friendly tutorial on how to generate procedural crystals in Houdini covering the base shape, different kinds of noises, the mountain node, and masks.
Breakdown: City Builder in Houdini
Simon Verstraete shared a breakdown of a City Builder that works based on the mouse clicks in the viewport of Houdini. The written materials require basic Houdini knowledge.