A Course on Creating Game Assets in ZBrush, Blender, and Substance 3D Painter

An online tutorial featuring 20 hours of content on making assets for games. 

Check out an online course that will teach you how a professional prop artist works when creating assets for games and cinematics.The tutorial discusses the essential steps of creating high-quality game assets including modeling, sculpting, UV-unwrapping, texturing, rendering, and more.

Steps discussed: 

  • Proper project planning and creating a blockout of an asset.
  • Creating the low poly version.
  • Creating the base high poly version.
  • Sculpting any additional damages and details on the high poly.
  • Efficiently UV-unwrapping and baking the model.
  • Creating textures in multiple stages, starting with height details, then base colors, then material definition, and some final polish.
  • Rendering the asset in Marmoset Toolbag and creating final screenshots.

The course features more than 20 hours of content – the course has been done 100% in real-time with narration except for a few timelapse videos for repetitive tasks (narrated too). 

The author noted that the game art tutorial is considered an intermediate course so you will need some knowledge of ZBrush, Substance 3D Painter, and some other tools. All the steps will be explained, but the tutorial does not cover the basics. 

The tools you will be using during the course are Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag 4. Learn more and buy the course here. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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