Articles
Learn How to Set Up a Deserted Forest Modular Environment with Unreal Engine
RYuan has walked us through the Deserted House In Forest project, sharing how the house and exterior environment were built, as well as detailing the foliage creation and the process of setting lighting in the scene.
Recreating Mars Bars in 3ds Max & Substance 3D Painter
Pete Mc Nally told us more about recreating chocolate bars with 3ds Max and Substance 3D Painter, detailed the photogrammetry process, refining and texturing stages, as well shared how renders were improved with Marmoset Toolbag's lighting system.
Look How You Can Create a Dark Retro Futuristic Apartment in Unreal Engine
Martin Martschenko walked us through the Retro Futuristic Apartment project and detailed planning, modeling, texturing, and lighting pipelines, sharing how this environment was created in Unreal Engine.
How to Make Tool Kit with History Using ZBrush & Substance 3D Painter
Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
Tom Hiddleston's Loki Recreated in 3D With ZBrush & Substance 3D
The portrait was inspired by the second season of the Loki TV series.
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Look at This Volumetric Lego Generator Created In Substance 3D Designer
Maxime Guyard-Morin has walked us through the Lego Generator project, providing a detailed overview of the pipeline involved in incorporating volume and depths, and shared his workflow in Substance 3D Designer.
3D Artist Presents a Lifelike Portrait of Scarlett Johansson
Hossein Diba has unveiled a new realistic character model and shared the tools that were used to create it.
Creating a Fully-Procedural Material Based on the Colosseum In Substance 3D Designer
Pablo Blanes has walked us through the Roman Colosseum project, sharing how the procedural 3D material was made and detailing his workflow in Substance 3D Designer.
Setting Up Pretty Bun Hairstyle with GS CurveTools for Maya
Daniel Alandete Piñero told us about how to create a real-time bun hairstyle using GS CurveTools, showed his work on layers, and explained how to make hair realistic.