Articles
Creating a Story-Driven RPG With Mature Stories in Unreal Engine
Fool's Theory told us more about their upcoming game, The Thaumaturge, delving into the technical side of the project, sharing how the game was created in Unreal Engine, and detailing the team's approach to designing environments and building characters.
This Is How You Create a PvP Top-Down Zombie Shooter in Unreal Engine
Andrey Tishenko told us more about Zombie Raid, the challenges faced during the game creation, and detailed how their team approached and developed the isometric look, explosions, and the ballistic system.
Developers on How Unreal Engine Helps Create Outstanding Experiences
Take a look at these inspiring stories from game developers and studios showing why and how they used Unreal Engine for games, movies, and interactive ventures.
Ember Lab on Art & Animation Behind Kena Bridge of Spirits
Ember Lab's Animation Director Hunter Schmidt told us about Kena: Bridge of Spirits's unique art style, animating the little Rot spirits, and moving from cinematography to game development.
You'll Find All Kinds of Mechas in This New Artbook
TANKHEAD – Mechanical Encyclopedia Artbook was created by Emerson Tung, the concept artist behind DOOM and Warhammer 40K.
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From 1 Million Pixel Art to Atmospheric Sci-Fi Platformer
Mureena's Juhana Myllys discussed the sci-fi puzzle platformer Bionic Bay, talked about its painterly pixel art, and shared how the robotic arm made of one million pixels was created.
Black Salt Games on the Development of DREDGE & The Pale Reach DLC
Ahead of the release of The Pale Reach expansion, the Black Salt Games team joined 80 Level to tell us more about DREDGE, discuss the game's map and gameplay mechanics, and share their thoughts on the game's reception.
How Rain Works in Video Games
Take a look at some great rain effects and learn how they're usually set up.
This Will Show You the Importance of UI Artist's Work
Sometimes the end result is very different from how it all started.