Articles
#Blocktober: Level Design in A Plague Tale Requiem
Laura Mas Maury shared some WIP blockouts and compared them to the final game.
A Glimpse at Level Design in The Last of Us Part II
Anthony Vaccaro contributed to #Blocktober 2023 by showing how one of the most memorable scenes from TLoU Part 2 looked early in development.
A Look at Level Design in Star Wars Jedi Survivor, Dredger Gorge & Stone Spires
For this year's #Blocktober, Nicholas Cameron shared blockouts for the two levels the creator designed in Star Wars Jedi: Survivor, Dredger Gorge, and Stone Spires.
Max Pears Offers a Look at Level Design in Cyberpunk 2077 Phantom Liberty
The legendary Level Artist participated in this year's #Blocktober.
A Behind-the-Scenes Look at Level Design in Star Wars Jedi Survivor
For this year's #Blocktober, Simon Isacsson Andersen demonstrated how Khri's Observatory from the latest Star Wars Jedi game looked during the blockout stage.
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A Deep Dive Into Dead Island 2's Worldbuilding & Level Design
Game Director at Dambuster Studios David Stenton explained the nuances of Dead Island 2, talked about the game's level design, and detailed the studio's level testing process.
8 Common Problems With Level Layouts Explained by Dishonored 2 Level Designer
Ex-Dishonored 2 and Bioshock Infinite Level Designer Steve Lee shared insights on eight of the most common problems in level layout design, how to avoid or fix them, and how to create stronger, more unique player experiences that stand out from the crowd.
Getting Started With Level Design for Video Games
Subramanian "Vishal" Venkatachalam has provided some tips and tricks for aspiring Level Designers, shared several informative guides and resources on the topic, and explained which recent games have the best level design and why.
How to Present Levels for Your Portfolio?
Multiplayer Level Designer Amin Montazeri has shared tips and tricks for presenting blockout levels in a portfolio for level designers, covering the topic from the three views: isometric, plan and section, and player perspective.