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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Since 2010, Vertex School (ex. Game Art Institute) has transformed hundreds of careers through pioneering and experiential education. Their curriculum does this in the context of learning the current and crucial skills and workflows you need to start your career in game design through our intensive Bootcamps. From fundamentals to modeling tools to game engines, you’ll learn to create games while mastering pipeline and best practices.

In 16 weeks you will graduate with:

  • A professional quality online portfolio
  • Access to a global alumni network
  • Industry connections that will help guide your career
  • Grit to do the work
  • A lifetime of success

Choose your track:

What To Expect From The Bootcamps

Vertex School syllabus is living and evolving. They constantly improve on it based on the ever-changing needs of the gaming industry and feedback from the students and alumni. You will develop a range of portfolio pieces under constructive peer review.

  • Small Class Size
    Seats are limited to 15 students in each Track.
  • Serious Commitment
    You bring the desire. Vertex School will bring the right support and resources to help you thrive. Recommended commitment is 20 hours a week outside of class time.
  • Structured Curriculum
    Vertex School focuses on the right skills in the right order. Their curriculum is battle-tested and constantly evolves to meet the demands of the industry.
  • Live Biweekly Meetings
    Once the Bootcamp begins, you’ll meet with your Mentor and cohorts every few days with new assignments and new assessments to keep you making progress. You’ll also get access to a network of thousands of very active alumni.
  • Career Support
    Vertex School provides each of the graduates with access to job readiness training, an alumni network, connections to employers and opportunities to hone new skills.

Vertex SchoolRecent articles

Modeling & Texturing Assets for a Cozy Kitchen Scene

3D Artist Aurelia Maxima Häcker discussed the modeling and texturing processes behind the Kitchen Asset Pack project, shared the asset creation process, and explained how joining Vertex School helped in achieving the goal.

The devcom Art & Animation Summit: Skip the Art School Circus

Ryan Kingslien, CEO of Vertex School, participated in the devcom Art & Animation Summit last December where he shared valuable tips on tools and careers for 3D artists.

Designing Soviet Era-Inspired Characters and Clothes

Shao Chen discussed the workflow behind the soldier models, inspired by the WW2 era, and their clothes, explained the transition from Props Artist to Character Artist, and talked about skills he's updated studying at Vertex School.

3 Courses to Make your Artistic Skills Go Through the Roof

Today we've gathered 3 courses from world-known art schools, for artists who would like to build a career in games and cinematics. 

Steampunk Spaceship Props and Forest Cabins in SpeedTree and ZBrush

An Environment Artist and creator of the course for Vertex School Jansen Thorogood told us about tools and techniques he used in his recent projects: Steampunk Spaceship Props and Forest Cabins.

Improve Your Design Skills with these 5 Courses

In today's digest, we have gathered 5 useful courses for beginning and advanced Designers.

Converting Scenes from UE4 to UE5

Check out this great tutorial on explaining how to convert UE4 scenes to UE5.

Courses: Creating Environments & Mastering Skills

Check out this week's five courses, that will help aspiring artists to get better at Environment Art.

Neo Oblivion: Recreating a Game Environment with Photoscans

Alex Kish talked about the project Neo Oblivion, a recreation of the Ayleid ruins from The Elder Scrolls IV: Oblivion made during one of the bootcamps at Vertex School.

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