Articles
How to Create Winter Cabin in the Middle of Nowhere with Unreal Engine 5
Damien Peinoit showed us the workflow behind the Winter Cabin project, explaining how RailClone and Gaea were used in the process and discussing the work on the lighting and fog.
Cozy Christmas-Themed 3D Scene Made With NVIDIA's Omniverse Composer
Andrew Averkin has celebrated the holiday season with a new impressive scene.
Recreating Mars Bars in 3ds Max & Substance 3D Painter
Pete Mc Nally told us more about recreating chocolate bars with 3ds Max and Substance 3D Painter, detailed the photogrammetry process, refining and texturing stages, as well shared how renders were improved with Marmoset Toolbag's lighting system.
Stylized Mountain Castle Made With Substance 3D & Unreal Engine
Margot Vandenbussche unveiled a gorgeous NPR environment with Studio Ghibli vibes.
A Closer Look at Weapons of Alan Wake 2
Check out these awesome weapons skilfully crafted by Pedro Amorim.
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Buy Metasite
Developer Offers a Behind-the-Scenes Look at The Last Faith's Bosses
Arthur Munoz shared the process of creating large pixelated bosses for the recently released 2D metroidvania.
Chaos Launched V-Ray 6 for 3ds Max Update 2
It adds MaterialX support, an Enscape importer tool, scatter improvements, and more.
Artist Imagines Mario & Bowser Gaming With a Smooth 3D Animation
The sequence was set up using 3ds Max, ZBrush, Substance 3D Painter, and Corona Renderer.
Look at This Exquisitely Detailed Persian Palace Guard Made in Unreal Engine
Paul Widelski talked about the Persian Guard project and shared how the character was created, explaining in detail modeling, texturing, and rendering pipelines, as well as giving some tips for aspiring artists.