Articles
A Deep Dive Into UModeler X & Its New AI-Texturing Toolset
The UModeler team shared an in-depth overview of its latest UModeler X tool, spoke about its AI-texturing toolset, and discussed the future of the application.
Adobe Released Substance 3D Modeler 1.5
It brings improved Surfacing tools, customizable materials, a new Export mode, IBLs, and a VR file browser.
Nevercenter on Silo and Milo's Creative Evolution and Capabilities
Nevercenter's Tom Plewe shared the origin story of Silo and Milo, delved into what sets these applications apart from their counterparts, and discussed Nevercenter's licensing approach.
From HAELE 3D – Feet Poser Creator Comes Unreal Engine 5-Based Hand Reference Tool
Adjust the pose, change the lighting, and start making art.
Plasticity 1.3's Blender Bridge Demonstrated
Several 3D Artists showcased Plasticity's upcoming Blender Bridge add-on, currently available in beta.
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Closer Look at TMNT Mutant Mayhem Characters
Paulette Emerson and Christian Haniszewski shared their work on the famous turtles.
Ubisoft Toronto's Lead Modeling & Texturing Artists on Their Working Experience
With over 23 years of experience between them, Modeling Team Lead Artist Theo Mills and Texture Team Lead Artist Jasmine Wong are no strangers to the gaming industry. They share personal insight into their careers including what Ubisoft Toronto’s studio culture is like, and their advice for aspiring artists.
Adobe Launches Substance 3D Modeler 1.3
New features include ray tracing, live booleans, and more.
Nick Kallen Launches Plasticity 1.1
It introduces a curve-based text tool, an extensive autosave system, STL export, and more.