Props
How to Make Tool Kit with History Using ZBrush & Substance 3D Painter
Huangyulong showed us the steps behind the Combination Tool Kit creation, demonstrated how they reflected its history with texture painting, and explained the work on the wood.
See How to Set Up Tetris GPU Simulation with Unreal Engine's Niagara
Ludvig Lovén showed us how he created the Tetris simulation with UE5's Niagara, talked about the challenges of programming game logic on the GPU, and demonstrated the layers of the screen.
Create Grand Organ in 3ds Max, ZBrush & Substance 3D Painter
Jérôme Bussat showed us the workflow behind the Dominion Reed Organ project, explaining how he tackled wood as a PBR material, organized props, and set up the lighting.
Learn How to Make Famous Nokia 3310 with Cinema 4D
Reza Mortazavi walked us through the process of recreating the Nokia 3310, demonstrated the texturing steps, and explained how the surface details were made.
Mastering Realism: How To Create Props & Environments for AAA Games
The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.
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Realistic CTA Train Made with Blender, Substance 3D & Toolbag
James Jiang showed us the workflow behind the CTA Train project, discussed the texturing process, and explained why he adds stickers to his works.
AVALON: The Production Process Behind a UE5-Powered Cinematic
Zachary Allen has returned to 80 Level to tell us more about AVALON, a short Unreal Engine 5-powered cinematic, discuss the modeling and texturing workflows behind the project, and share the rendering setup.
Creating a Star Wars Blaster Using Maya & Substance 3D Painter
Yaroslav Novichonok shared the workflow behind the Star Wars Blaster project, showed the subdivision and texturing process, and explained how the post-production was done.
Designing 3D Persian-Style Props Using Maya & Mari
Simin Farrokh Ahmadi has shared the breakdown of the Persian Afternoon project, explaining the modeling, texturing and lighting processes in Maya and Mari.