Articles
Learn How to Work with References in PureRef Effectively
Thomas "Art Of Pilgrim" Butters shared some great tips that you might not know.
Meshy: Empowering 3D Content Generation
Dr. Ethan Hu, the Co-Founder and CEO of Meshy AI, delved into the industry's impending transformation under the influence of AI, and shed light on the benefits of this emerging technology that artists and developers can benefit from.
Suicide Squad Kill the Justice League Cutscenes Happen at Any Time of Day
Its lighting artist lit them for every possibility.
Bethesda Is Hiring Artists, Programmers & Producers
Get a chance to work for a famous game studio.
Advanced Decision-Making Method for Open-World Games
Language Agent for Role-Playing (LARP) takes into consideration the character's traits and experiences to come to a conclusion.
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This Upcoming Survival Shooter Game Switches From Unity to Godot
Road to Vostok's developer has released Public Demo 1 v3, announcing that the porting process is 100% complete.
2023 Recap: The Most Important Tech Releases & Events of the Year
With New Year 2024 just around the corner, let's revisit the most significant software releases and events that shook the game industry in 2023 and made the passing year truly memorable.
Animating Speech & Mastering Facial Rigging: Guidelines for Game Developers
CTO and Co-Founder of Speech Graphics, Michael Berger, shares his insights on how to optimize facial rigs to get the very best results in terms of lip sync and emotional expression.
Creating a Story-Driven RPG With Mature Stories in Unreal Engine
Fool's Theory told us more about their upcoming game, The Thaumaturge, delving into the technical side of the project, sharing how the game was created in Unreal Engine, and detailing the team's approach to designing environments and building characters.