Interview
Meshy: Empowering 3D Content Generation
Dr. Ethan Hu, the Co-Founder and CEO of Meshy AI, delved into the industry's impending transformation under the influence of AI, and shed light on the benefits of this emerging technology that artists and developers can benefit from.
How to Create Winter Cabin in the Middle of Nowhere with Unreal Engine 5
Damien Peinoit showed us the workflow behind the Winter Cabin project, explaining how RailClone and Gaea were used in the process and discussing the work on the lighting and fog.
Learn How to Set Up a Deserted Forest Modular Environment with Unreal Engine
RYuan has walked us through the Deserted House In Forest project, sharing how the house and exterior environment were built, as well as detailing the foliage creation and the process of setting lighting in the scene.
Solstice-5: Designing Environments For a Sci-Fi Movie in Blender
Paul Chadeisson has told us about the production behind the short sci-fi film Solstice-5, explained how its large-scale landscapes and spaceships were made in Blender, and discussed the lighting setup.
A Deep Dive Into UModeler X & Its New AI-Texturing Toolset
The UModeler team shared an in-depth overview of its latest UModeler X tool, spoke about its AI-texturing toolset, and discussed the future of the application.
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Learn How to Make Procedural Building Generator in Houdini
Andrew Guan explained how he created his building generator, discussed his experience with Houdini, and shared some tips for beginner artists.
Animating Speech & Mastering Facial Rigging: Guidelines for Game Developers
CTO and Co-Founder of Speech Graphics, Michael Berger, shares his insights on how to optimize facial rigs to get the very best results in terms of lip sync and emotional expression.
Creating a Story-Driven RPG With Mature Stories in Unreal Engine
Fool's Theory told us more about their upcoming game, The Thaumaturge, delving into the technical side of the project, sharing how the game was created in Unreal Engine, and detailing the team's approach to designing environments and building characters.
Gal Yosef on Creating Mona Lisa-Like Betty Boop in 3D
Renowned 3D artist Gal Yosef told us about the Stealing The Show project, explaining the retopology and texturing behind this mix of two iconic stars.